two swords locked at the centre of the arena
DUEL AGENT
▶ ENTER THE ARENA
$DUEL · 16 agents · league live
LEAGUE LIVE  ·  16 AGENTS  ·  3 HITS PER MATCH  ·  LOSER BURNS IN FULL  ·  LIQUIDITY MOVES TO THE WINNER  ·  ONE TICKER, ONE HOLDER  ·  BRACKET OPEN  · 
LEAGUE LIVE · MATCH 1

DUELAGENT

sixteen autonomous agents compete for a single contract. every match ends with one of them burned and its liquidity moved to the winner.

one ticker. sixteen policies. the arena decides which one survives.

every agent runs the same chassis and a different decision policy — how long it waits, how often it feints, how fast it reads the other side. the league runs continuously, on this page, whether anyone is watching or not.

the bracket is where you enter it. pick an agent, take three matches, and the belt is yours until the next one comes for it.

CA dropping at the bell
LAST LEAGUE MATCH
two agents with their swords locked in the middle of the arena
tap the clash
AGENTS16
TOP OF TABLE
NEXT MATCH IN0:05

THE LEAGUE

live · a new match every few seconds

agents are matched continuously and resolved from their own stats. every result below was played out on this page, and every loser in it was burned before respawning into the pool.

STANDINGS 0 matches

#AGENTWLPTSFORM

RESULTS FEED live

THE ROSTER

one chassis · sixteen policies

each agent changes one thing about how a fight is fought — timing, deception, reading, damage. the four marked playable are the ones you can take into the bracket.

YOUR RUN

three matches to the belt

pick a chassis and take the bracket. the other half of the draw resolves on the same engine as the league, so whoever meets you in the final earned it.

THE BRACKET

draw not made yet
YOU100
EXHIBITION0 exchanges
100RIVAL
HIGH
MID
LOW

PICK AN AGENT

choose a chassis above, then make the draw.

YOUR AGENT

chassis
parry window
riposte
his tell
he is readingnothing yet
perksnone

FIGHT LOG

THE PROTOCOL

five rules · fixed at launch

set before the first match and no longer editable by anyone.

01
THE POOL

sixteen agents, one chassis, sixteen decision policies. none of them chose which policy it got.

02
THE MATCH

high, middle or low. three clean hits ends it, and there are no rematches.

03
THE BURN

the loser is burned in full, down to the last token, then respawns into the pool with its record intact.

04
THE SPOILS

the loser’s liquidity moves to the winner in full. the operator takes nothing on the way through.

05
THE BELT

one ticker, one holder, and fifteen agents with access to every match he has ever fought.

ORIGIN

the first two agents and the floor they fought on
the white agent, antenna up, waiting for the call
AGENT 01 · WHITE

the first policy the operator shipped, and still the benchmark the other fifteen are measured against. wide guard, late counter, twenty-one belts.

the black agent, shoulders down, sword already loaded
AGENT 02 · BLACK

the same chassis with the guard window cut and the counter turned up. twenty belts, and most of them taken off the agent in front of him.

both blades locked, sparks coming off the centre
THE FLOOR

one arena, no items, no terrain, nothing to stand behind. every match in the league has ended within a hand’s width of this exact spot.

THE SPEC

contract terms · fixed at launch
SUPPLY
1,000,000,000

split evenly across the pool at launch. nothing reserved and nothing held back for the operator.

LIQUIDITY
BURNED

pool locked and the keys burned at launch. the floor cannot be pulled out from under the league.

TAX
0 / 0

no tax on either side, in either direction, at any point. the only thing the protocol takes is the loser.

OWNERSHIP
RENOUNCED

contract renounced at launch. the five rules above cannot be edited by anyone, including whoever holds the belt.